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Friday, 5 December 2014

Disney Research crafts a more realistic way to capture the human eye


Disney Research crafts a more realistic way to capture the human eye

We’re keen on checking in with the folks at Disney Research from time to time to see what crazy projects its been working on. At SIGGRAPH Asia this week, the outfit is presenting recent work in crafting more detailed 3D-rendered eyes. In order to properly capture all the details needed to make things appear realistic for things like character generation, the studio has crafted a method for nabbing those intricacies based not only on appearance, but taking into account how the eye responds to light, too. “Generically modeled eyes may be sufficient for background characters, but it now takes significant effort to manually create realistic eyes for heroes and other leading characters,” says Disney Research Zurich’s Pascal Bérard. The project is nothing new for Disney’s experimental arm, as the folks there have been looking into a method for more detailed ocular representation for quite some time. The method not only cuts down on the work required to manually produce believable results, but the tech could also drastically improve modeling in ophthalmology as well.







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